![]() ![]() This basically means he needs an absurdly high DPS, not just to compete with every other weapon dealing damage ramp-up, but he also needs to compete with burst damage weapons which can go instantly from 0 damage to ~100 damage. The only way Pyro makes sense with the way he is originally intended to be played is that he's strictly better than everyone else within his range in the same way Sniper is strictly better than everyone else at long range, otherwise there's no advantage and you might as well a play a class that can also do damage beyond 20 feet. I'd actually argue that OW's core philosophy (one where there's a niche for everyone to be useful even if they don't have "traditional" FPS skills) is a really good one and I wish there were more like it. #Tfc team fortress classic spy backstab reddit fullHeck, when I was still playing OW (before it went to total shit) I mostly mained D.va because A: being a mobile bullet sponge/distraction for the rest of the team was something I was actually quite good at, and B: her guns (being as they were full auto shotguns) didn't rely on precise aim. Like I say, it's just not something I can get the hang of. ![]() >It takes like an hour to figure out the basics.Īn hour of my time trying to do something in a game I've lost interest in seems like an hour I could be spending doing something better. Poor reaction times and issues with fine motor skills (especially under any kind of pressure) mostly. It takes like an hour to figure out the basics. Try releasing WASD to figure out the trajectory you have a nice day at, then try pressing the movement keys while you're in the air to see how that changes your direction. How do you fail at rocket jumps? Point down, press jump, crouch, click. Especially as the game honestly isn't that great anyway and I could just as easily play a game I actually enjoy instead. But I have never been able to do it, and frankly I haven't got the willpower to make myself. >Look down, jump shoot and crouch at the same time I got accused of "pocket Medic-ing" because I wasn't healing every single player on my team at once despite being the only Medic on the team and the fact I was trying to help make a breakthrough on an unavoidable bottleneck (it was payload and we were attacking). I remember one of the last games I ever played I went Medic, was sticking near the front of an offensive and was healing people near the frontline, not focusing on one player but trying to keep the guys taking the most damage in the fight. Heavy is alright but from what I remember he's probably the weakest class in the game and despite having the highest health still dies super quickly (my other big gripe with TF2, you're either immortal with a pocket medic or die to a breeze without). When you're winning you aren't doing anything, when you're losing you CAN'T do anything. If you can't aim, you can always play Engi, Medic or Heavy.Įngineer I've found rather unrewarding. >game bans you for choosing the wrong character Because it's a very basic gameplay mechanic that stem from knockback. You know one of the creative aspect of rocket jumping? It's not limited to rocket launchers, you can do it with sticky launchers, grenade launchers, flare guns, sentries, and even enemy projectiles if you're cocky enough. You're too used to games telling you everything you can and can't do that you are unable to think creatively or even logically. The only other thing you can try is the same thing but while jumping at the same time.Īnd even without understanding that, you can witness other players doing Whenever you leave spawn, if a soldier is leaving spawn with you, the first thing you notice is that they turn around, jump and shoot. You shoot the ground without jumping and it doesn't push very far and you stick to the ground? You know there's something wrong because it didn't push your upward like it should. Anon, it's very basic logic, the kind you put together like "if projectile goes down, aim up to hit a target that is further away" type of logic. ![]()
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